SLIDE: Alpha funding on Desura and pricing philosophy.

So, finally (mostly for us) we’re ready to release SLIDE for alpha-funding, on Desura. This will happen on april 25, 2014. Hooray!

In this very first Desura build you will find at least 15 levels, which should be enough content to keep you playing for 2 hours. I’m sure you are well aware that this is a playable alpha, which means that there will be lots of stuff missing. But we made sure that the game is stable and there are no progress-blocking bugs. If there are – you can skip the level, but this feature won’t last long – we are planning to get rid of it shortly.
Also, do not be surprised to play without sounds and interface (you do not need the latter)

You might have noticed that we claim to have versions for PC, Mac and Linux, but only windows version is currently available. Two other versions will be added shortly.

Anyway, pricing. Without any doubt purchasing a half-made game is a huge risk for you. Our pricing takes that into account. As we will add more content to the game the price of the game will gradually rise. The earlier you buy it – the more you save, potentially.

So, the game is divided into 3 chapter, 25 levels each. As we are working on the first chapter and SLIDE costs $2.99. The plan is to add $1 to the price tag every time we complete a chapter. And $1 after the round of polishing. Those numbers are not set in stone, but that’s the plan.

Needless to say, no matter when you decide to purchase SLIDE you will constantly get new builds and eventually a complete game.

Thanks for reading, and I hope you like SLIDE. Have fun!

Desura Digital Distribution

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SLIDE – Greenlight and IndieDB

 So, finally, we are on Steam. Well, not on STEAM Steam… We’ve submitted SLIDE on Steam Greenlight, like 20 hours ago.

Now, everyone says that Steam is something different, and it is. Before that, only couple of people have seen our game. In less than 1 day, almost 2000 people has seen our game. Or at least the page of our game. That is a lot, and it’s just the first day. And what’s more important, there are people who like it. Frankly, this is the most excited I’ve been for last several years. On the downside, instead of working on the game I’m constantly refreshing game’s page to see the numbers rise.

Upvotes, as heart-warming as they are, are not the only one thing we got from submitting to greenlight – actual, real players send us their feedback. And it is useful in 2 ways:

1) it is highly motivating. I mean it – just one person saying something like “I kinda like it” means the world to me, and makes me wanna make SLIDE better in every aspect there possibly is.

2) there is stuff I’m blind to, just because I see it every day. New players have fresh eyes, they do not know that “it’s just for now and will be better in such and such ways” – they just see flaws and report them. ANd it is really good! Of course, there is the matter of filtering the feedback, but having it is definitely going to benefit the game.

Of course, not everyone like the game – and I knew that’s the way things are. But still, everything has “the other side”. And the hardcore 2d platformer is not supposed to be universally loved, but on the emotional level I’m a bit sad that some people vote “not interested”. I know that it’s the way it should be, and if I were not bothered by “downvotes” I guess I would by bothered by the fact that I’m not bothered… 

Anyway, we have also submitted SLIDE on IndieDB – those of you who do not know, it’s like the main hub of indie games, linked to a digital game store Desura, which is the platform we hope to have SLIDE on, when it is ready for sales.

Anyway, if you are interested in hardcore 2d platformers – take a look at the playable demo:

If you like the gameplay, here’s our Greenlight page, where you can vote for us (thanks): http://steamcommunity.com/sharedfiles/filedetails/?id=231718917

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