Black Cat Project 02: Postmortem.

As you might be aware several days ago I have launched the Black Cat Project. It was a huge success – Windows version was downloaded  4 times (including one time by myself). Linux version performed a little bit less impressive with only 2 downloads (again one of them was mine). Hardly a surprise as Linux is yet to become popular gaming platform. Anyway great success requires a postmortem so here it is!

But first a short list of Frequently Asked Questions!

Q: Really? Someone asked questions?
A: No.

Q: Are you an idiot?
A: God, I hope not!

Q: Are you serious?
A: About being an idiot – yes. About the game – no. It’s a joke.

Now, that it’s out of the way, to the postmortem.

It’s kinda fun to look at the project and remember that distant past when it was merely an idea and everything could have become completely different.

Some people create game based on the gameplay idea, some prefer to make the story to become game’s foundation. Of course the best way is in between but I based Black Cat on the core mechanic. Funny story, though I instantly settled on the mechanic, it could be a game of completely another genre. It could be a tamagochi-like digital pet. It could be an illustration of quantum entanglement nature, commonly known thanks to the famous Schrödinger’s cat. I chose the “find hidden object” genre though, mostly because I’m fairly familiar with its premise for every morning I have to look for my socks in a poorly lit room.

I figured that a game about my socks would not be an interesting one. Moreover I do not know any ancient Chinese quotes about socks so I went with cats. And this is how the Black Cat was born!

If for some reason you are interested here are some links:

Thanks for reading and have fun!


Black Cat Project 01: Reveal

Hello everyone!


As you may see the main menu of my blog now has one new thing to click. It leads to the official page of my brand-new project. It might come as a shock, but I managed to pull it off without any external help and in a rather short period of time.

The project (I deliberately avoid term “game”) can be classified as “find hidden object”, but with a couple of twists. I’m not going to spoil the fun, but I should warn that Black Cat has rather unusual and experimental game design.

One of the key features of the Black Cat Project is that once you know the rules you can play it on any device you have including but not limited to TV sets, Nokia 3120, switched off displays, refrigerators or walls. Hell, you will not even need those to be successful in this game.

If you are into tech stuff like how have I managed to achieve it – I used Unity4 and a bit of controversial imagination. The former is free while the latter usually costs me dearly.

Note that this is just the first version of the game. I strongly believe it can be improved. My primary goal is to add more realistic lighting and complex particle system.

Also, in order to make more serious games (in some sense) I could use some money. So if you kinda like the Black Cat, feel free to donate. Or just tell about this project to someone. Sharing links are right below this post.

Useful links:

Please, leave your comments, I’m dying to read them!

Hope you like Black Cat and we’ll see what happens next!