Stuff’n’Stuff 02: A Crap into the Future and Kicking in the Balls

I’ve been exposed to the Internet for more that a decade, and look at me – writing my second post like a grown man. Given the fact that no one gives a fuck (well, that didn’t take long) about what I’m going to say, I feel not like an adult, but like an old moron.

Anyway, here is some crap I intend to talk about:

  1. the value of ideas and why friends suck
  2. my hypotheses (and an experiment) about whether one should pay strangers to help him make a game
  3. authority of team leader and the fail of democracy
  4. paranoia of creative folk, even if they are not creative at all
  5. the image of an indie developer
  6. how big fails encourage and small ones frustrate

It’s going to be mainly my observations of my own mistakes. Hope it’s going to be entertaining – who does not like to see others fail – makes you feel so smart and think you would never do such an idiotic thing. It’s like a joke, some dude gets kicked in the balls – so much sadistic fun, until it happens to you.

So, I guess I’ll eventually write my version of “how to make wrong decisions” or “what dummies do” or “trivial stuff, I should have googled it”. And yeah, most of this stuff can be easily found in the Internet. And I even read most of it. But like I said – kicking in the balls.

But wait, what about me, talking about the game of my dreams?

We’ll get to it.

Stuff’n’Stuff 01: From Russia with Love

Hello everyone!

This is the first time I’m writing a blog post. I have no idea how it’s going to unfold, but knowing myself I’d expect vulgar jokes, obscene language, discussions of violence, provocative thoughts and other fun stuff (but don’t forget that it’s just my opinion). Maybe not in the first post, but in later ones. Or maybe not at all.

There are three reason I think this blog will be useful for me:

  1. My English isn’t that good, and practice might help me upgrade this skill
  2. Self-reflection and observation leads to personal improvement and development
  3. Hopefully I’ll be able to draw some attention and peer base. After all I’m going to talk about my game-design experience as well as my attempts to assemble a team and create a brand new game.

But where are my manners…

My name is Arseniy, pleased to meet you.

I was born September 26, 1987. Not that it matters a lot but still, for me that event is kinda important.

I live in central Russia, so I’ accustomed to drunken bears driving bicycles and stuff like that.

I’m in game design slightly longer than 1 year. During this time I had worked on 3 already released at that time titles. I also was in charge of development of a brand new social beat’em up “Ruffian”.

I’m really proud of what kind of game my team managed to create (especially given the fact that only 3 people were working on it for 8 month, and the initial course was not defined – the latter is not my fault), but I have to admit – its game design sucks and I am to be blamed for this.

Not to worry though, lots of stuff that went wrong is pretty much clear and is being changed, so fingers crossed.

I guess that’ll do for my first post, and we’ll see what happens next.