The paradox of a correct jerk

Here’s the thing.

Not that long ago I started to build awareness about my game on couple gamedev forums. But just saying “look, the game” seems not productive, so I decided to engage in various conversations, to get others to know me, and from time to time mention my game. I have participated and witnessed several arguments and a very weird cognitive conflict happened. But here’s a quick intro in what I think is relative to the case.

There is this halo effect. Yes this is the one I mention it every other post =). Basically it means that if I like (dislike) on trait of a person/thing/encounter I tend to attribute that liking (disliking) to the other traits of said person/thing/event. For example if I learn that some politician cheated his wife, I tend to think he’s a bad person in general and an awful politician in particular, which might not be the case at all.

Also, even if I know about some sort of illusion or bias – like optical or cognitive, it is still close to impossible to see the real thing, not the illusion. Now, I can sometimes detect the halo effect, but I cannot control my feelings.

So, what’s the conflict I’m talking about? It is not uncommon to see 2 people engaged in an argument. And sometimes person A says something I completely disagree with, but he does that in a polite manner which makes me respect him. Person B on the other hand says something I wholeheartedly believe in but he does that in a disrespectful manner.

If I knew nothing about the halo effect I might not think about it, my feelings would instinctively figure out whom I disliked more and told me whom to support and I’d be writing some stuff I might not actually believe in (it’s a speculation by the way).

But here’s what happens in my mind – I really do want to support B in a conversation. But his manners make me wanna punch him, so (probably) as a way to punish him I feel inclined to support party A. But I disagree with party A and I do not want to support him. I do try to remain objective, but knowing just a bit about brain quirks makes me question the existence of objectivity. Anyway, I try to remain calm and polite, not to pick sides, base my arguments on proven data and say what I DO think. But that annoying feeling bugs me like hell, once detected I cannot shake it off, as it buzzzzzzzzzzzes in my brain.

Of course, I could give up forums, which is not actually an option – I need to promote my game (and myself ^__^) and there is no one to do it for me.

Anyway, what’s your take on this matter? Have it ever happened to you?

Let me know here, in comments, or via twitter @ArseniyShved (yep, I hope you start/keep on following me).

‘kay, bye! =)

Stuff’n’Stuff 09: Loss Aversion is a Bitch!

Have you ever heard of loss aversion? Well it is perfectly aware of you anyway. The principle is simple – while finding $100 feels good, losing that same $100 is absolutely afwul. Not a huge leap of thought brings us to the fact that we try avoid feeling bad… at all costs. Here are two cases I’ve encountered while working on one game.

Case I

So there is your avatar and it has some energy. You spend that energy to start a mission. You can win a reward or die trying. Of course, if you die, you get nothing. Or you can resurrect, but it’s not free. If all the costs and rewards represented in totally fictional points it boils down to this: you spend 50 points just to enter the mission. You can earn like 10 points for completing it. Resurrection costs 100 points. Yeah, like that. And guess what – people are willing to pay 100 point just to avoid losing 10 points. Moreover they feel pretty good about that judging by the feedback on forums and number of daily resurrections.

Case II

So those players try to complete simple missions, like going to place B from place A. And if they do they get rewarded. Just yesterday a “quest” system was implemented. In essence it says – if you manage to move from B to A 10 times without losing, you get a reward.

I expected it to be welcomed by the players. After all we reward players with meaningful stuff for doing things they are already trying to do (I bet there were no players willing to fail some of the missions instead of trying to complete them). And of course if one does not like the quest she can skip it for free (there is a cooldown which prevents from abusing quest skipping). It’s like geting paid for breathing. Easy money.

The reaction was like this: quests stink, rewards suck, go to hell.

I believe the reason is simple. Players see a task. And for some reason they fail it (BTW you cannot FAIL the quest – you can have a drawback). And they feel like they have lost the reward completely forgetting that couple hours ago they were not even presented with the possibility to earn it.

Players can skip any quest, but it also feels like losing reward, despite the fact they will get a quest with a similar reward anyway.

The bottom line is that players focus on losing instead of enjoying winning.

But there is the twist to that story: the fear of losing a reward (or cancelling an unwanted quest) makes players invest additional resources in completion of the quest, even if they do not enjoy the tesk (for example the task is to win a couple of rounds in The Forest, and player likes to rock in The Desert). And they end up spending more than earning, which makes me experience 2 contrasting feelings. I am glad to have additional profit. But it saddens me that the quests were completely misunderstood. They were supposed to bring joy, not frustration.

I’m pretty sure that soon players will learn to treat quests as the bonus it is intended to be. Or not. Either way, we’ll see what happens next.

PS I hope this post was not a total loss of your time, cuz u know… loss aversion.

Stuff’n’Stuff 07: Why are We Smarter Then Everybody?

In the “Fail of democracy” article, among other things, I suggested that the endowment effect was the reason of our inability to value others’ ideas over our own.

Indeed the mere fact of owning something creates an emotional attachment to that thing. My pen is better than John’s one because mine is cheaper. Jack’s pen is worse than mine because mine is more expensive. Actually my pen appears to have the best possible price and quality ratio.

I seriously doubt that developing a game is less complicated than owning a pen, so there should be other factors at play. Not to mention that the endowment effect is not the correct one.

There are 2 similar but different biases:  the Ikea effect and the NIH effect.

IKEA-Logo

The Ikea effect basically means that labor enhances affection for its results. It makes us favor something that we’ve made over other things, even if both are 100% identical.

Imagine that you were asked to construct a Lego car for me. Before you begin constructing it I make perfectly clear that I would own it. Another person is given exact same task and instructions and will construct exact same car. When both cars are ready you are given a chance to buy one of them. Which one would you choose? Note, that despite the fact that I own both cars, you still, most probably refer to the one constructed by you as “my precious”, or at very least as “mine”. Additionally, chances are if I price your car higher than another one, you’d still be willing to buy your car.

The more effort you put into something, the more attached you get to it. But studies show that even a slight hint of effort is enough for that effect to emerge. Attachment also increases a lot if you manage to complete the project and this factor is a really strong one. In fact, unfinished project can seriously demoralize people. Many lose interest in their current jobs if they put lots of work into a project which gets cancelled. However that’s not what we are discussing today.

MadScientist

The NIH (Not Invented Here) effect makes us fall in love with our ideas.

Like the Ikea effect just a bit of mental work is required to get trapped by it. As much as reordering given words into a sentence. And that is not an exaggeration, there was a study which proves this thesis.

How many times did it happen to you – you suggest an awesome idea, but no one seems to care. But a week later someone who previously declined your idea tells you that he came up with something awesome and basically repeats you (I sure hate when my boss does that). It’s not because they want the credit, or because they are stupid. It’s just the way we are. If we think we came up with something we value it over identical idea, expressed by someone else.

Thoughts are a bit trickier than that. The effect can be amplified. We tend to come up with ideas that are coherent with our views. No wonder all my dark and moody suggestions are declined by happy and lively peers.

Could anything else affect our preferences? Of course! I have no idea how this effect is called, but we tend to associate things with history, memories and experiences. Or don’t you have that old junk, that have not been used for years (not THAT junk!) but you still keep it because you’ve had a history with it long ago? The experience does not even has to belong to you. Let’s say I give you a sweater. It is unremarkable in all the aspects and most probably you have no particular feelongs towards it. Now I can tell you that Paul McCartney owned it. Or that it was serial killer. Would it change the way you look at the sweater? Even if you know I’m messing with you, most people would form a positive or negative to a completely neutral object. And if it happens to things, maybe it could happen to thoughts ot ideas? Like,”Hey wasn’t it what Hitler said before starting a genocide?”

OK, back to the track. The phenomenon of self-admiration seems to be universal and can be easily seen on the road. Have you noticed that you are surrounded by morons? Everybody who drives faster than you do is a damn irresponsible moron. Everybody who drives slower is a damn slowpoke moron. Is it just me or is it the play of several biases fired up by the extreme situation?

Now, what is the point of all of this?
Well I was going to examine my previous articles with these effects in mind, but it turned out to be a long and dull wall of text. So there you go, no dull self-observations, just a little bit of info each of us could use. And I promised to write about it anyways.

Logo 10

PS. On a totally unrelated topic – Otaku still hasn’t got laid and he needs some cash to change the situation ($500 would do the trick). No, not hookres! Virtual ticket to fictional America in a video-game I’m working on! More details here. Or here. It’s the same anyway. Thanks, bye!