Last couple of weeks were interesting.
First of all I’ve created a demo version with 10 first levels for everyone to play. Yay.
- Download Windows version (https://drive.google.com/file/d/0B07zfqYROVkSbVpmSEFjbTVIbHM)
- Download Mac version (https://drive.google.com/file/d/0B07zfqYROVkST0hLb1NxcEZLZnc)
- Play in browser: https://googledrive.com/host/0B07zfqYROVkSVEh0Y0VacExsYmM/SLIDE%20web%20v012a.html
Be advised – if nothing is loading, wait a little bit, refresh the page and wait a bit more – usually it helps.
And I had to come up with the name for the game. So, it’s called SLIDE. Because we have a nice sliding mechanic =)
Also, there is an open indie game festival happening in Russia and I am participating. I cannot say that there was that whole lots of feedback, but the precious few comments are actually not bad and helpful. Whether the haters do not post stuff or the game is universally likable I do not know. but what’s important is that there are people who like it.
Also I’ve spent like 7 days working on the hero, but I have to admit I was not able to produce anything I would like – my modelling and animation skills are not much worse than my taste level, I guess… That lead to bad mood and I was hugely discouraged, which resulted in a real strong decline of productivity. Quite conveniently there was a TESO beta happening right at that time, so I took 2 day-offs and had a good rest from my game. I’ve replaced the orange ball with the orange low=poly ball for now, and I would have to resume to the avatar later, but now I just can’t waste more time on it((
Last 4 days I was not creating new content – I was reorganizing the project – brought some order in the naming convention, asset structure and stuff like that. It took me almost 4 days, but it was worth it – now everything is neat and clear, and I can easily work with previously made levels.
I’ve also worked on a color palette of the game – now it’s a bit softer and pleasant.
Now, for the plans.
We still do not have sounds in the game, or any deat\birth animations.
We are also planning to submit SLIDE on Steam Greenlight. Sure, we have a Greenlight concept pagem but not whole lots of traffic there =)
So, we are staying busy.
Ok, that’s it for today’s update.
See you later =)