So, last time I mentioned that we were undergoing transition to 3D. Indeed we played around with this concept, and found out that
- It requires way to much effort
- It looks COOL
- It is harder to navigate which requires challenges to be altered and simplified
- It looks really COOL
The pros and cons were close, obviously, but with pain in my heart I have to say that we have rejected three-dimensionality and returned to 2d.
The “story” was altered but that deserves its own post (one that I promise to write since July).
Anyway, we’ve had some progress. I mean that we’ve finally implemented proper progression and death. Well, not death, but death, death, death, DEATH. Because it happens a lot.
What we need to do now is:
- A bit of polish
- A name for this game
And we’ll be ready to upload playable demo in the net!
So stay tuned and we’ll see what happens next =)